package de.lns;

import static de.lns.tick.UpdateThread.instance;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;

import de.lns.render.Renderer;

/**
 * This class is the starting point of the program.
 * It sets up some resources and then starts
 * the main loop, which is nested in the UpdateThread.
 */
public class Startup {

	
	public static void main(String[] args) {
		
		//Start the main Game loop.
		instance.start();
	}
	
}
